29/04/2021 - 27/05/2021 (Week 5 - Week 9) Naim Zuki, (0346615)
| Bachelor of Design (Hons) in Creative Media Advanced Typography Task 3
LECTURES
Introduction | Task 3
For our final task of the semester, we're assigned to utilise the knowledge
we've accumulated throughout our time in typography to create a font that
solves a larger problem or is meant to be a part of a solution in the area of
our interest, be it graphic design, entertainment media, animation, or new
media. Or explore the use of typefaces in your area of interest,
understand its existing relationships, identify areas that could be improved,
explore possible solutions or combinations that may add value to the existing
typeface.
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INSTRUCTIONS
Module Information Booklet: Advanced Typography <iframe
src="https://drive.google.com/file/d/1-tJ4lBOSlgGniAxdZZmL8sOEkwL_rsv7/preview"
width="640" height="480"></iframe>
TASK 3 | TYPE EXPLORATION & APPLICATION
I began the project by pitching ideas on what problem or exploration I wanted
to dive into. Although it took a while to settle with the final decision, I've
settled with exploring
animated fonts and the different
applications they can be used for. I then head off to find some inspiration.
Fig. 1.0, Inspirations, (Images courtesies of Davide Scarpantonio, Freepik, BAST Building Trust, Mike Ness, Frankie Figs, WDD STAFF, wattpad, and Playbuzz)
During the introduction of the task, Mr Vinod showed the class a font that, if
I remember correctly, his past student made, which was an experimental
animated font. It enthralled me. When I saw that, I started thinking about the
different applications it could be used for particularly in video games,
events, and art exhibitions. I thought about it a little more and I came
across the idea of making a printable animated typeface using scanimation. It
was brilliant! It can be used as an alternative to LCD, it can be printed on recyclable material thus reducing energy waste, and it's an interesting art exhibition idea. The idea was easy enough as a concept, but figuring out the
technicalities at the time was a headache.
Before I started experimenting with scanimation, I first designed my font from
scratch using the grid that I made for Task 1. The grid was obviously tinkered
in order to be able to provide proper measurements for all the glyphs.
Fig. 1.01, Grid Used, 28/06/2021
Fig. 1.02, Font Design Progress, 28/06/2021 - 02/07/2021
Fig. 1.03, Finalised Base Font, 02/07/2021
I began the animation process by exporting the individual glyphs into After
Effects and experimenting with different animations. The general direction I
wanted to head into was creating a glitch effect to enhance the nature of
the optical illusion that is scanimation. The following is what I've come up
with.
Fig. 1.04, Finalised Digital Animated Font, 03/07/2021
https://youtu.be/Vt_e0uvGSnI
Now all that's left is to create the scanimation look for each individual
glyph. First, we have to review the limitations of scanimation: Scanimation
works best if the frames are limited to 4 in total and not focused on small
details. Therefore in order to make this work, I have to choose the best four
or five frames out of the 60-frame animation, which made the process
painstakingly long and repetitive. Instead of experimenting with one glyph at
a time, I stupidly experimented with all 60 frames of the 24 different glyphs.
Realising this mistake, I experimented with the letter A before applying the
same effect onto the rest of the alphabets.
Fig. 1.05, Base Animation
Fig. 1.06, The five frames chosen to be animated
Fig. 1.07, Experimental Scanimation
Fig. 1.08, Scanimation Test Run
Fig. 1.09, Final Scanimation, 03/07/2021
https://youtu.be/b3m7LCVFsA8
After completing the typeface, I tried to generate the font using both
fontforge and calligraphr. However, after realising that creating fonts with
rasterise images instead of vector elements is a recipe for disaster, both
software traces the images and the vector output wouldn't work underneath
scanimation. I've tried using Illustrator's image tracing as well, hoping the
computing power would help vectorise my typeface. But alas, it was unfruitful.
I've decided to not generate the font due to time constraints. This goes
without saying, generating this font is possible, but the time
needed to recreate each glyph using vector all the while making sure it works
in scanimation is time very time-consuming. Below is my failed attempt at
generating the typeface.
Fig. 1.10, Failed Attempt at Generating Font, 03/07/2021
Finally, comes my collateral. I've created one static poster and one sample
video on the application of this font in real-life advertising spaces.
Fig. 1.11, A Final
Fig. 1.12, B Final
Fig. 1.13, C Final
Fig. 1.14, D Final
Fig. 1.15, E Final
Fig. 1.16, F Final
Fig. 1.17, G Final
Fig. 1.18, H Final
Fig. 1.19, I Final
Fig. 1.20, J Final
Fig. 1.21, K Final
Fig. 1.22, L Final
Fig. 1.23, M Final
Fig. 1.24, N Final
Fig. 1.25, O Final
Fig. 1.26, P Final
Fig. 1.27, Q Final
Fig. 1.28, R Final
Fig. 1.29, S Final
Fig. 1.30, T Final
Fig. 1.31, U Final
Fig. 1.32, V Final
Fig. 1.33, W Final
Fig. 1.34, X Final
Fig. 1.35, Y Final
Fig. 1.36, Z Final
Fig. 1.37, Noitamina Font Final - Collateral, 04/07/2021
Fig. 1.38, Noitamina Font Final - Collateral Animated Posted,
04/07/2021
https://youtu.be/bOFkLDfZjkw
Fig. 1.38, Noitamina Font Final Submission, PDF, 04/07/2021
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