Interactive Design | Exercises
  29/03/2021 - 19/04/2021 (Week 1 - Week 4)
Naim Zuki, (0346615)
  | Bachelor of Design (Hons) in Creative Media 
Interactive Design
Exercises
LECTURES
    Lecture 1 | Introduction
    Lecture 2 | What is a Website?
  A website is a web document on the
  internet published by a single person or an organisation with an intended
  purpose. There are many different types of websites on the internet, namely
  Informational Websites, Corporate Websites,
    Portfolio Websites, Entertainment Websites, and the list goes on. But what
  distinguishes a good website from a bad website? There are a number of
  criteria that must be fulfilled in order to develop an effective website, but
  it ultimately comes down to
  how well information is delivered to the audience. If the user doesn't
  understand the website, then the website has no use to them. Before going into
  UX and UI design in the next lecture, below is are some starting points to
  consider when developing a website.
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| Fig. 1.0, Things to Consider While Designing a Website, (Image courtesy of Codingkart) | 
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      Lecture 3 | UI, UX, & Website Anatomy
  To put it simply, User Interface (UI) is the interaction between
  humans and machines that allow users to complete a task or achieve a specific
  goal. UI brings together interaction design, visual design, and information
  architecture to structure a layout that is efficient and visually satisfying
  to the user. Therefore the functionality towers above all else.
  Some
  essential properties
  of well-designed UI are clarity,
    familiarity, consistency,
    forgiveness, and  efficiency.
  User Experience (UX) is the experience
  that a person has as they interact with a product, which encompasses all
  aspects of the end-uisers interaction with the company, its services, and its
  products. Since UX designers focus on crafting products as a whole, the
  concept of user-centred design takes a central stage i.e— understanding the
  target audience, what is the product for, creating user personas, and helping
  users see goals, desires, and limitations of target users. 
  So how are UI and UX related design principles yet are they very different in
  nature? Generally, UX designers conceptualises, UI designers execute. The role
  of UX designers are understanding users,
    creating a design strategy, analysing the design of interactions, and creating wireframes and prototypes. The role of UI designers is more relevant to the visual representation of
  information, so they take the user flow and wireframes for individual
  screens/pages created by UX designers and turn them into something
  aesthetically pleasing (in other words, dressing-up the skeleton). Though it
  should be noted that UX designers are also involved in the execution process
  to ensure that the product design is moving in the right direction.
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| Fig. 1.01, UI vs UX | 
  A basic Website's Anatomy consists of a container, a header,
  logo, navigations, main content, a sidebar, footer, and whitespace. A
  Container is the element that
  encapsulates all the other elements of the webpage, its purpose is to, you
  guessed it, contain the page elements. The
  Header is the top section of a web
  page, where (usually) the logo, navigation, tagline, and so on are located.
  The Logo is the identity and the
  branding of the product, without it, a product loses its integrity. The
  Navigation is an important element that
  guides the user to the different sections of the web page, better navigation
  means better communication of information. The
  Main Content is the
  primary element of a website, it should be where most of the
  important information exist and it must communicate the purpose of the website
  extremely well. The Sidebar is a
  secondary content element that contains additional information or assets of
  the website (eg a search bar, navigation, etc). The
  Footer is the closing element of a
  website, it indicates the end point of a page. Finally, the
  Whitespace of a website helps build
  focal points and direct the user's attention to specific parts of the layout;
  it's a strategic planning to give priority to specific elements or contents
  within a website.
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| Fig. 1.02, Sample Website Wireframe; (Image Courtesy of JUSTINMIND) | 
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    Lecture 4 | The Web
  Web Standards is the core sets of rules for developing websites. It's set by a
  central organisation who is responsible for maintaining the web standards,
  that is World Wide Web Consortium (W3C). The W3C has defined
  dozens of standards, including the standard markuip language used to build
  websites. It's possible to not comply to these standards, but it increases the
  likelihood of inaccessibility. By complying with this standard, the developing
  process becomes easy to understand for both developers and the browser/server,
  making the processing time much more efficient. Thus, this course will cover
  two standard markup language in building a website, namely HTML and
  CSS.
  In any visually plain text (eg news paper and articles), it's always presented
  in simple visual hierarchy, i.e.—Header, Main Body, Footer. Thus for today's
  lecture, we'll be reviewing how HTML describes the structure of pages. The
  following are slides for coding this structure in HTML (sl. 20 - 46)
  Fig. 1.03, Week 4 Lecture Notes, (Slides Courtesy of Mr Shamsul)
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    Lecture 6 | Adding Image in HTML
  Fig. 1.04, Adding Image in HTML, (Slides Courtesy of Mr. Shamsul)
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    Lecture 7 | Introduction to CSS
  Cascading Style Sheet (CSS) is a style sheet language USD for
  describing the presentation of a document written in a markup language like
  HTML. It allows the script to create rules that specify how the content of an
  element would appear. For example, setting the background a specific colour,
  assigning a specific font on a specific paragraph, or applying colours to
  different headings. A CSS rule contains two parts: a selector and
  a declaration.
  Selectors indicates which element the
  rule applies to and it can be applied to multiple elements.
  Declarations indicate how the elements
  referred to in the selector should be styled. The slides below contains more
  information and examples on how to use CSS in a HTML script.
Fig. 1.05, Employing CSS in HTML, (Slides courtesy of Mr Shamsul)
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INSTRUCTIONS
Module Information Booklet: Interactive Design
<iframe src="https://drive.google.com/file/d/12tPPhxEcSYiWJjzhxDohbGozVowy081P/preview" width="640" height="480"></iframe>
    Exercise 1 | Clip Editing
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  FEEDBACKS
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  REFLECTIONS
Week 1
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  FURTHER READINGS
 
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