INSTRUCTIONS
Module Information Booklet: Illustration and Visual Narrative
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Task 1 | Analysing Animated Characters
Subsequent to learning about Principles of Character Design and how
certain elements provoke certain emotions within the audience, we were
tasked to deconstruct 3 fictional animated characters and study the
implications of said principles.
Fig. 2.0, CL4P-TP (Image Courtesy of Keith Schaffer)
Fig. 2.01, Claptrap (Image Courtesy of Gefloung)
CL4P-TP or more well known as Claptrap from the Borderlands franchise
has a base shape of a box; or more accurately, a trapezoidal prism.
This shape represents the character's flat persona which serves as the
ultimate goal to satirically annoy all characters within the series
including, yes you guessed it, the players themselves. Claptrap's
colours embody his (very limited) range of emotions that are synonymous
with happiness. Though I suppose that is appropriate considering
programming the complex range of the opposed emotion: misery, would only
call for the most skilled and amazing individual. In which, Claptrap is
not.
Fig. 2.02, Avatar: The Last Airbender (Image Courtesy of John
Staub)
Fig. 2.03 Avatar: The Last Airbender - Appa Concept (Image Courtesy of
Bryan Konietzko)
Appa the flying bison from Avatar: The Last Airbender possesses the base
shape of a rectangle. Flip the triangle horizontally and you have a
representation of a stable character. This representation contributes to
Appa being the relief character that provides a sense of comfort (the
home-base per se of the Gaang) for the audience as opposed to the
ever-changing and sometimes unstable personalities of all the other
characters.
Gwen Stacy
Fig. 2.04, Gwen Stacy Doodle Page (Image Courtesy Bethany
Stapleton)
Fig. 2.05, The art of Spiderman: Into The Spiderverse (Image Courtesy
Shiyoon Kim)
Diverging from the principles of shapes, the character Gwen Stacy from the
movie Spiderman: Into the Spiderverse puts some focus on the
representation of colours. Her black and white clean-cut silhouette
represents gracefulness and purity which is contrasted with her
eccentricity and dark past. The accent of gold and pink in her character
design allows for the character to be seen as passionate, compassionate,
and loving.
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Task 2 | Chiaroscuro
For this week's topic exercise, I'll be editing a picture I took of my friend (refer to fig. 2.6) on Photoshop according to the chiaroscuro principles of light and dark.
Fig. 2.06, Azira
This 3/4 profile of my great friend Azira here already introduces a
clear contrast between the lights and the shadows, from her well-lit
face to the shadows of her black hijab. From there, in order to bring
out her presence more in this picture, I must remove the guy to her
left.
Fig. 2.07 using the lasso tool to fill a selected path
Fig. 2.08 using content-aware for photoshop to calculate the
fill
Fig. 2.09 output
From here, I'll apply the Black & White module
in Photoshop's photo adjustment window. I focused the saturation more
on Azira's skin tone, hence the red value is elevated compared to any
other colours present in the picture.
Fig. 2.10 applying the black & white module
Fig. 2.11, increasing the red value
Fig. 2.12 experimenting with tints to create a more vintage/aged
film look
The outcome from my edits in photoshop are as is. However, I feel as
if it's unsatisfactory as the highlights are not complimentary, the
shadows are crushed, and it feels overall underexposed. Therefore I'll
be transporting the edits into darktable for further
editing and experimenting.
Fig. 2.13, applying darktable's monochrome module
Fig. 2.14, applying a mask using the colour balance module
to
reduce the background's brightness
Fig. 2.15, applying the rule of thirds
After applying the denoise, lens correction, sharpening, and
vignetting modules as well as increasing the exposure, the end
result is as shown below (fig. 2.16).
Fig. 2.16, final edit, 9/2/2020
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Task 3 | Designing Landscapes
As an introduction to the upcoming
Vector Landscape Illustration exercise, Mr. Faizal has
tasked us to design a simple vector landscape art using Adobe
Illustrator.
Now I love vector art as much as the other guy, but I am an almost
complete stranger when it comes to creating vector art in Adobe
Illustrator. So I referenced the tutorial video attached within the
Times page and made a simple design of a mountain.
Fig. 2.12, Vector Landscape Exercise, 10/9/2020
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Task 4 | Visual Study; Rhythm and Movement
For week six's lecture, we're tasked to conduct a personal study on
visual materials that utilises motion lines and onomatopoeias.
Call me a closeted weeb, but I find that a medium that best utilises these techniques is Manga. As an example, I'm going to use certain
panels from the manga series Tokyo Ghoul.
Fig. 2.13, Tokyo Ghoul Chapter 1
Using this page from Tokyo Ghoul's first chapter, we can see some motion
lines that Ishida Sui has utilises to portray action and movement. I've
drawn the obvious guiding lines within the panels.
Fig. 2.14, Tokyo Ghoul Chapter 1; Visual Analysis
In these panels, Ishida Sui distorts the shape of the kagune to suggest movement and rhythm in the panels. We can see that the lines that he uses made Kaneki's movement more urgent and free-flowing rather than blocky and unconvincing. Below are more quick
visual analysis of certain scenes from Tokyo Ghoul.
Fig. 2.15, Tokyo Ghoul Chapter 1
Fig. 2.16, Tokyo Ghoul Chapter 1; Analysis
Fig. 2.17, Tokyo Ghoul Chapter 1
Fig. 2.18, Tokyo Ghoul Chapter 1; Analysis
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Exercise 1 |
Vermator Challenge!
For my very first exercise of the new and exciting school year, my lecturers have instructed me to engage in a playful character design challenge titled 'The Vermator Challenge'. Upon briefing, I am to create a unique character by using a set of shapes named adequately by their unparalleled characteristics such as but not limited to; The Zerk, The Wurst, and The Tentacle. As
Plato worded it, "The mother of invention is necessity," hence the
limitations set in this exercise aim to challenge my own technical
skills and conceptual development throughout the entire period of the
assignment.
Original Vermator Elements
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To start off, I've visualised my character to have the minimalist look.
The reason behind this in its entirety is because it contrasts with the
character's personality. I visualise him to be the warrior of Nusantara,
one that rides dragons of the East and protects villages from the
ever-increasing attacks of the demon king Raksa. I haven't had the
chance to sketch this character out, hence I'm only able to provide the
final outcome. I present to you: Satria -
Fig. 3.0, Satria (Originally named The Prod), 8/9/2020
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I'm just kidding, I hope you enjoyed that. Jokes are acceptable here,
right?
Real talk now. Although this challenge is very exciting, it is still
undoubtedly intimidating for me. I've barely had prior experience in
character design nor illustration in my life so it took me some time to
visualise how I want my character to look. Although the shapes were
limiting, it was fun to arrange and rearrange the shapes into different
outlooks. The following are a couple of my early experiments.
Fig. 3.01, Fire Worm, 9/9/2020
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Fig. 3.02, Tim, 9/9/2020
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Upon completing these two beautiful, quirky, and unique characters, I felt
a little bit experimental and tried something else.
Fig. 3.03, Joe, 9/9/2020
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I imagined the above to be a basic NPC in a mobile game. Maybe the kinds
that move from side to side and having the basic actions of swinging its
arms at the main player with full determination in its movement to murder
the mc.
Now for a more serious approach to this challenge, I started taking some
inspiration from the character designs of Dark Souls 2.
Fig. 3.04, Dark Souls 2 All Bosses (Image Courtesy of MenasLG)
From Software's developing team has always caught my eye when it comes to
designing anything within the fantasy-horror genre and I thought it would
be fun to experiment a little with this in mind.
Fig. 3.05, first draft, 9/9/2020
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Fig. 3.06, Further development, 10/9/2020
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Feeling satisfied with the development of this character, I began to
explore some possible colour schemes on Google and found an interesting
colour palette.
Fig. 3.07, Creating a colour scheme
Fig. 3.08, applying colours and depth into armor, body, and
helmet
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Now all that matters is putting this yet-to-be-named armoured boy on top
of a dramatic background to really add depth to the character and
provide a sense of completion to the exercise.
Admittedly, arranging a background for this character was more fun than making the character himself. Mainly due to the reason that I get a
bigger canvas to work on and I get to really think of the story I'd like
to associate with this piece.
I've tried applying the Chiaroscuro technique within the background
through applying a grainy vignetting as well as keeping the dark colours
very much present within the whole composition. The part I'm most happy
about the background is that all the elements, including the river and
the trees, are according to the shapes given at the start of the
exercise. Although the river is a distorted combination of
The Tentacle and The Cobra, the rest are true to their
original shapes.
Fig. 3.09, Added background, 10/9/2020
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Now comes my favourite part!
Applying our character into a card game. Of course, when I've
taken my inspiration from Dark Souls 2, used a dark-toned colour scheme,
and gave my character horns, I knew I had to fit in this bad boy into a
Yu-Gi-Oh! card and give him the tastiest of backstories. Upon letting my
thoughts go wild (and admittedly, my friend's too), comes Ferron, the
Curse-Kissed, my final creation from The Vermator Challenge. I
hope you've appreciated my work so far and that you have gained something new from reading my process. Or at least, I hope that my blog has made you chuckle even if it's just a tiny bit. Thanks for reading,
have a pleasant day.
Fig. 3.10, Ferron The Curse-Kissed, 10/9/2020
Inscription:
Ferron the Curse-Kissed
Few know that the Mother-Gorgon Medusa nursed a human child in her
years prior to her curse. That child grew to become one of the greatest Alchemothurges in the land. While she kept her distance to keep him safe, the curse was retroactively hereditary. Her son, upon
her death, assumed the form of a demigorgon within the confines of
his metallic Theurgic Armor, and his flesh warped and expanded within
his former magnum opus.
Miraculously for him, his body survived, stronger than ever,
bolstered by the strength of a Demigorgon and augmented by the peak
of human achievement. Unfortunately for the rest of us, his mind did not.
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Exercise 2 | Vector Landscape Challenge
Now that we've gotten character creation out of the way, here on out
we'll start with designing landscapes.
Just as the Vermator Challenge, this exercise will predominantly be made
within Adobe Illustrator, and also like the previous challenge, this
will be another part of Design that I am wholeheartedly unfamiliar with.
So bear with me while I explore the nuances of landscape art.
For the first part of the exercise, we are given the freedom to sketch
our ideas within our own physical sketchbooks or within Photoshop. My main source of inspiration to start off would be various concept arts from Pinterest. Below are some that have caught my attention.
Fig. 3.20, concept art inspo, (Image Courtesy of Андрей Островерхий)
Fig. 3.21, composition study #1, (Image Courtesy of Taehoon
Kang)
Using these as referenced, I started digitally painting using monochrome
values to study 3-dimensional space and came up with these two rough
sketches.
Fig. 3.22, Castle sketch, 17/9/2020
Fig. 3.23, Landscape sketch, 16/9/2020
It's noteworthy that these two sketches were done with identical ideas
from the inspirations. The main objective of studying and sketching
these ideas were to fully test out the brushes that are appropriate
within Photoshop that could represent accents and highlights well enough
to convince that a landscape has been put down onto the artboard.
With that, I spent some time trying out sketches with more details in the
shadows and highlights.
Fig. 3.24, Landscape Sketch, 23/09/2020
Fig. 3.25, Landscape Sketch, 23/09/2020
I was pretty happy with my sketches at this point and I decided to
choose the final sketch (fig. 3.25) to be developed for my final submission.
Here are some more reference photos I used to try and get the details right.
Exporting these sketches and tracing them in vectors was truly a
challenge. Trying to understand how lights and shadows work and creating paths to match the physics was the most challenging part of the whole exercise. I tried experimenting using the colour scheme shown below (Fig.
3.26).
Fig. 3.26, Extracting colour scheme for experimenting
Fig. 3.27, Vector tracing & colour experimentation
At this point, I spent the most time trying to get the gradients, styles,
and colours just right to make it a convincing landscape artwork. The
current lighting scene doesn't sit right with me so I experimented a
lot with the shapes and shadows, the following are some of my
work process.
Fig. 3.28, recolouring
Fig. 3.29, adding highlights
Fig. 3.30, adding little details
Fig. 3.31, reworking background
Fig. 3.32, adding a gradient colour on lake and details to the sky,
reflection, and windows to the castle
Fig. 3.33, recolouring and reworking foreground
Fig. 3.34, Adding colours
Fig. 3.35, adding grass as visual stimulation of depth
Fig. 3.36, Reworking with the Torii gate, with added highlights and
shadows with details on the stones and woodwork
Fig. 3.37, Adding more shadows and highlights
Fig. 3.38, adding misty clouds for added depth and atmosphere
Could you tell I got a groove going when I started recolouring? I
expanded my reference board and sought out feedback while in the process
of colouring and detailing to enhance my work. Otherwise, the rigorous
experimentation and light study, as well as research, was truly gruelling
but by the end of it all, I was over thrilled and happy with the
results, to say the least.
Fig. 3.39, Final Landscape Exercise, 23/09/2020
Fig. 3.40, Final Stylised Landscape Exercise, 23/09/2020
Fig. 3.41, Final Landscape Exercise PDF, 23/09/2020
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FEEDBACK
Week 2
For the Vermator challenge, Ms Anis said that my work was good for a beginner, with no further comments needed.
Week 5
For the vector landscape exercise, Ms Anis said that my skills in Adobe Lightroom have increased and she complimented the composition I made. Mr Faizal said I should add more details in the background and add more details in the reflected shadows.
Week 1
For my first-ever class at Taylor's University, I felt a bit overwhelmed at the expected outcomes of the exercises and projects. What made me especially scared was walking into the classroom seeing some of my classmates using drawing tablets and iPads fluently and coming up with such good compositions. I'm just hoping that I'll catch up to them as the weeks progresses.
Week 2
Doing the Vermator challenge was fun! I'm glad that it was enjoyable cause it's a good distraction from the fact that I felt like my character was lacking in some creativity :') But I did enjoy writing the backstory to the character about as much as the designing process.
Week 3
The experimentation for the Vector Landscape blew my mind. I never really had the confidence in coming up with anything vector-art because I am severely inexperienced. But the help from Mr Faizal and that tutorial from Youtube excited me and showed me the potential vector art has that I can explore for this exercise.
Week 4
This week I tried my hand in doing digital concept art and it was way harder than I thought. I used
this tutorial as my main introduction to anything concept art. I find that studying light reflection and shadows are the hardest part of the entire experiment.
Week 5
I think I'm having a severe case of being late for assignments. Things are getting a bit overwhelming and I'm definitely having a hard time catching up to all the exercises and projects right now. But the outcome of the Landscape Exercise was definitely something I'm happy with. I posted it on my social media and a lot of people liked it too so it felt really validating.
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Week 1
Understanding Colors by Andrew Price
Week 3
Understanding Composition by Andrew Price
Week 7
The Perfect Musical Symmetry of Avatar the Last Airbender by Sideways
It seems you already have quite advance knowledge for Photoshop. Well done! I'm looking forward to your character designs for the Exercise :)
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